ccatch [siː.kɛtʃ] was my very first public game. After making a desktop version I decided to remake it with Construct 2 in HTML5. From then on everyone could play it instantly in the browser and even on some mobile devices.
How to play
I describe it as “a stressful geometry catching arcade game”. It’s a skill-based mix of different old school classics. You control a paddle as seen in Breakout or Pong. You wait for different geometric forms to catch, which might be compared to Tetris. And there is a direct analogy to Kaboom, which I didn’t know beforehand. Further inspiration was given by Super Hexagon and Geometry Wars. I’ve never explained its full mechanics because in my opinion it is far more interesting to understand the rules by trial and error. And since it’s a fast-paced game you can fairly quickly understand what happens when you catch different forms and colors.
I’ve always wanted some great chiptunes music to give it the right feeling. I tried to make it myself and gave up early. Then I contacted sombreronegro a musician on soundcloud. I knew some of his tracks und I believed that this might be the right choice. And so it was. Check out his bandcamp site.
Play it now
ccatch can be played on multiple websites. I recommend to play and rate it on itch.io or Game Jolt or Newgrounds. Or you can play it directly on your smartphone.
»I’ve played ccatch over and over and over, and I’m still in love with its slick style and solid, ingenious game mechanics. Don’t miss this one.« (indiegames.com)
»Like the best arcade/puzzle games of the 80s and 90s (Breakout, Tetris etc), ccatch makes sense the moment you begin playing, even if it isn’t quite as iconic as its ancestors.« (pcgamer.com)
»Eduard Anton’s ccatch is easy to pick up and play; as a paddle-style game, it is controlled entirely by mouse. Moving your paddle back and forth is easy, but figuring out the exact game mechanics is a bit more complicated, and one of the delights of ccatch.« (indiegamehunt.tumblr.com)
»While ccatch is not a shooter like Intake, it has similar elements – color coordination, quick reflexes and that arcade-like feel. As simple as it is, there’s some level of difficulty as the game goes on too, especially when the screen starts to crowd up with shapes.« (indiestatik.com)
»Best game ever!«
»Soo COOL!!! Belive it or not, Iam playing this on my xbox 360 ont the Internet Exlorer App!!! Thankyou for making this with HTML5!!!!!!«
»este es un juego muy adictivo!! Es divertido e interactivo!«
»Really addictive with great music and nothing to complicated…PERFECTION!«